Images copyright to their respective owners. If your going to use the thumbs up for emphasis then do it with flair imo. It was a modified thumbs up to create emphasis in a nonthreatening manner yet subliminally convey strong optimism. So the Brilizan thumbs up looks phallic and Endou’s looks eeriely similar to a real life reference to Bill Clinton’s “half thumbs up”. Such as the shape of the thumb, angle, and timing/enthusiasm (style and gusto) of brandishing a thumbs up. Much to my irritation, the thumbs up is used so frequently in anime, I find myself noticing minute, irrelevant details. Activating God Thumb also makes targets deliriously happy like the Brazilian captain in E114 who mirrors Endou’s thumbs up in thanks. Success rate is 100% and cannot be dodged. It has the power to defuse hostility and charm anyone within a hundred meters. The secret behind Endou’s blinding charisma is GOD THUMB! Endou activates it using the thumbs up gesture. Switch Frameworks - Switch to the SVG with JavaScript method it's working a lot better for this.Maybe it’s actually an abilty.This seems to help a lot with this issue. Set the display of the animating icon - Use display: block where you can.We do have a couple of ways you might be able to work around this: This appears to be an issue with web fonts in general and not something we can directly fix. However, we've seen issues with several browsers with the Web Fonts + CSS method of Font Awesome. Whilethe arrows roll overswirling day-glo graphics, dancing anime avatars and. We've worked hard to keep icons perfectly centered when they spin or pulse. Similar titles from other publishers include Pump It Up (Andamiro 1999). Set how the animation progresses through framesĪny valid CSS animation-timing-function value (opens new window) CSS Custom PropertyĪny valid CSS animation-delay value (opens new window)Īny valid CSS animation-direction value (opens new window)Īny valid CSS animation-duration value (opens new window)Īny valid CSS animation-iteration-count value (opens new window) Define your own values for the following properties to override and customize Font Awesome's defaults. We've added CSS custom properties (opens new window) to make customizing easier and more efficient, and you can use these custom properties across all of our animations. If you still have problems you can reach out to our support team. You can check it or change it in user preferences (opens new window). Make sure your system's settings are not preventing your icons from being animated. When a prefers-reduced-motion is set to reduce, it indicates that the user prefers less motion, which may trigger discomfort for those with vestibular motion disorders on the page. Remember to update the text of actions and change elements' other visual aspects too!Īnd when it comes to an animation's timing and duration, avoid changing the state of something at a rate of three times per second or greater - which can trigger photosensitive epilepsy.Īll included animations now support and leverage the prefers-reduced-motion CSS media feature (opens new window) to detect if a user has requested that the system minimize the amount of non-essential motion it uses. In general, it's best to use animations on the web in a complementary way rather than the only way to note a state change in UI. Using animations on the web in the most accessible way requires a little extra consideration: We think that name is more accurate to its purpose and will migrate to use it in future versions. But we've decided to rename it to fa-spin-pulse. The fa-pulse animation class that we used on previous versions of Font Awesome still works in Version 6. Flipping is helpful for transitions, processing states, or for using physical objects that one flips in the real world. By default, flip rotates an icon about the Y axis 180 degrees. Use the fa-flip animation to rotate an icon in 3D space (opens new window). Set the icon's vertical distortion ("squish") when landing after the jump Set the icon's horizontal distortion ("squish") when landing after the jump Set the icon's vertical distortion ("squish") at the top of the jump Set the icon's horizontal distortion ("squish") at the top of the jump Set the icon's vertical distortion ("squish") when starting to bounce Set the icon's horizontal distortion ("squish") when starting to bounce Set the max height an icon will jump to when bouncing Set the amount of rebound an icon has when landing after the jump
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